![]() Then grab the loot and start back toward the building's entry foyer. Be ready to dodge and heal a lot, if necessary. Make sure that you and your partner don't allow yourselves to be overwhelmed. These forms fire spread shots and when you're taking on a lot of them at once, combat can get a bit tricky. There also are some ghosts, both in the room and (once you enter it) in the chamber you just left. Inside, you'll find lore known as the The Headmaster's Journal. You can check the door to the side now and use the key to open it. Head back outside of the room after saving at the save beacon. She gives you a key to the building's east wing and tells you to explore that area. There, talk to the form to learn that she is Alise Gunderic. A door opens and a ghostly figure invites you inside the room. Start by heading left, where you'll reach a large chamber. From there, it's possible to advance forward or to the left. Climb the staircase to the room's upper left instead. Ignore the door to the right, which you can't open yet. ![]() Once you arrive at and enter the manor, you'll find yourself in a front lobby. For more information about how to do so, see the appropriate sections within this guide. There's the main side quest that bears the same name as the location where it takes place, and you'll also be able to complete the A Wayward Soul and Hiding Out side quests in the same area. Any adventures that you have in the manor count as side quests.
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